CG Medium aasimar, outsider(native), male (age 21) Init +6; Senses darkvision(60'); Perception +11
DEFENSE
HP 36 (4d8+4 con, +4 class)Resistances Acid/Cold/Electricity 5 Fort(4) +5, Ref(1) +10, Will(4) +1 AC 19, touch 14, flat-footed 15 (+4 dex, +4 armor, +1 shield) Hero Points 0
OFFENSE
Speed 40 ft. (40 ft.) Melee rapier +8 (1d6+3, 18-20/x2) Precise Strike 1d6 Ranged crossbow +8 (1d8+1, 19-20/x2, 80') Arcane Strike swift action, included in the above Buckler -1 attack and -1 AC when off-hand used with weapon Judgement 2/day Daylight (Sp, CL 4th) 1/day Spells/Day (~/4/2, CL 4th) Spells Known (6/4/2) 2nd-invisibility, weapon of awe 1st-bless, divine favor, protection from..., shield of faith 0-brand, create water/wine, detect magic, disrupt undead, read magic, sift STATISTICS
Str 12, Dex 18, Con 12, Int 12, Wis 15, Cha 12 Base Atk +3; CMB +4; CMD 18 Skills Acrobatics*(1) +9, Bluff(2) +6, Craft:alcohol(1) +5, Diplomacy(3) +9, Disguise(1) +5, Heal(1) +6, knowledge[arcana(1) +5, dungeon(1) +5, nature(1) +5 nature(1) +5, nobility(1) +5, religion(1) +5], Perception(4) +11, Ride(1) +7, Sense Motive(3) +10, Spellcraft(1) +5, Stealth*(2) +8, Survival(2) +7 SQ Darkvision (60'), Skilled, Celestial Resistance, Domain(Travel:Exploration), Monster Lore, Orisins, Stern Gaze, Cunning Imitative, detect alignment, Track, Solo Tactics, door sight(Su) 5/dayTraits child of the temple, birthmark; Favored Class Inquisitor Feats 1-Weapon Finesse, 3-Arcane Strike, Inquisitor3-Precise Strike, Languages Common, Celestial, Draconic
Adventuring Gear (79lbs, 86-129: Medium Load)
Equipped - +1 rapier, repeating crossbow(mwrk), chain shirt(mwrk), dagger(mwrk), buckler(mwrk), boots of elvenkind, explorer's outfit Quiver- clip(5 bolts)x4 Backpack - noble outfit, grappling hook, fine pewter & silver tankard flint & steel, trail rations(4), silk rope (50'), spade, winter blanket Assets and Gear Kept in the KingdomWealth:
Net Worth: 5,000gp Items: Items on order: |