
Telen Illitheyen
Male Elf Rogue (Scout/Sniper) 9
Medium Humanoid (Elf)
Height: 6'6", Weight: 133lbs
Hair: Auburn, Eyes: Green
Init: +6
Senses: Low-Light Vision
Perception: +14
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DEFENSE
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AC: 26 (w/ TWF)
AC: 25 (No TWF)
Touch AC: 18
Flat-footed AC: 19
Hitpoints: 83 (9d8+27)
Fort: +7
Ref: +14
Will: +5
Defensive Abilities: Evasion, Immune sleep, Resist Elven Immunities
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OFFENSE
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Spd: 30 ft.
One Weapon Fighting:
+2 Shortsword: +14/+9 (1d6+2, 19-20, x2)
Two Weapon Fighting:
+2 Shortsword: +12/+7 (1d6+2, 19-20, x2)
+1 Shortsword: +11 (1d6+1, 19-20, x2)
'Skybolt' +2 Thundering Longbow +15/+10 (1d8+2, 20 x3)
Unarmed Strike +12/+7 (1d3, 20, x2)
Special Attacks: Accuracy, Deadly Range, Offensive Defense, Scout's Charge, Skirmisher, Sneak Attack (+5d6), Vital Strike
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STATISTICS
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Str 10
Dex 20/22
Con 14
Int 16
Wis 10
Cha 10
Level 4: +1 Dex
Level 8: +1 Dex
Base Atk: +6
CMB: +6
CMD: 24
Feats:
(1) Dodge
(3) Two Weapon Fighting
(5) Two Weapon Defense
(7) Point Blank Shot
(9) Precise Shot
Rogue Talents:
(2) Finesse Rogue
(4) Weapon Training (Longbow)
(6) Offensive Defense
(8) Combat Trick (Vital Strike)
Traits:
Poverty-Stricken: Survival
Savannah Child: Ride
Skills:
Acrobatics: +18
Bluff: +12
Climb: +12
Escape Artist: +18
Knowledge Nature: +9
Perception: +14
Ride: +14
Sense Motive: +12
Sleight of Hand: +12
Stealth: +18 (Modifier: Silent Hunter Elf Racial Trait)
Survival: +13
Swim: +8
Use Magic Device: +12
Languages: Common, Draconic, Elven, Orc, Sylvan
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SPECIAL ABILITIES
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Accuracy: Halve all ranged increment penalties with bow or crossbow
Deadly Range: Ranged Sneak Attacks may be made within 60'
Elven Immunities: +2 save bonus vs Enchantments.
Elven Immunities - Sleep: You are immune to Sleep effects.
Evasion (Ex): If you succeed at a Reflex save for half damage, you take none instead.
Hero Points (2): Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Offensive Defense (Ex): Sneak attack grants you +1 AC vs. the target per Sneak Attack Damage Die (+5 AC)
Point Blank Shot: +1 to Attack and Damage Rolls with Ranged weapons up to 30'
Precise Shot: You don't get -4 to hit when shooting or throwing into combat
Scout's Charge (Ex): Charge attacks deal sneak attack damage.
Silent Hunter: Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Skirmisher (Ex): 1st attack after moving 10+' (same round) deals sneak attack damage.
Sneak Attack: +5d6 damage if you flank your target or your target is flat-footed.
Two Weapon Defense: +1 to AC when wielding two weapons. +2 when doing so defensively.
Vital Strike: 2x Weapon Damage as a standard action.
Vital Strike: 2x Weapon Damage as a standard action.
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MAGICAL EQUIPMENT
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+2 Shortsword, +1 Shortsword, +2 Thundering Longbow 'Skybolt',+2 Mithral Chain Shirt, +2 Belt of Incredible Dexterity, +1 Ring of Protection, +1 Amulet of Natural Armor, +2 Cloak of Resistance, Bag of Holding, Ring of Freedom of Movement
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HISTORY
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Telen is the last living member of a clan of elven horse lords that once roamed the plains of the Riverlands. The clan was devastated by a dragon attack many years ago. Telen and his mother were the sole survivors of the carnage. The mother died soon after from wounds sustained during the escape with her son. Telen was left to fend for himself in the wilds of the Riverlands.
Telen found work teaching the children of wealthy humans how to hunt, track and ride.
Telen left his home to visit Kyonin for several years and returned to find that the Riverlands had changed a great deal during his absence. Lands that were once ruled by lawless bandits had been reshaped into a series of small frontier kingdoms.
Illitheyen was the name of Telen's lost clan. He has taken on the name as his human style surname to ensure that at least some small part of his proud heritage is still alive, if in name only.