VESPER
Female Human (Taldan) Cleric 1
CN Medium Humanoid (Human)
Init +2; Senses Perception +4
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +6
Defensive Abilities Copy Cat (Su) (7/day)
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OFFENSE
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Spd 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
Unarmed Strike +1 (1d3+1/20/x2) and
Whip, Scorpion +1 (1d4+1/20/x2)
Ranged Crossbow, Light +0 (1d8/19-20/x2)
Spell-Like Abilities Bit of Luck (7/day), Copy Cat (Su) (7/day)
Cleric Spells Known (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) True Strike, Bless, Burning Disarm (DC 15)
0 (at will) Light, Enhanced Diplomacy, Stabilize
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STATISTICS
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Str 12, Dex 14, Con 10, Int 13, Wis 18, Cha 14
Base Atk +0; CMB +1 (+3 Tripping); CMD 13 (15 vs. Trip)
Feats Combat Expertise +/-1, Improved Trip
Traits Calistrian Prostitute: Sense Motive, Prehensile Whip
Skills Diplomacy +6, Heal +8, Knowledge: Religion +5, Profession: Courtesean +8, Sense Motive +9
Languages Celestial, Common
SQ Aura (Ex), Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Luck, Cleric Domain: Trickery, Spontaneous Casting
Combat Gear Bolts, Crossbow (10), Chain Shirt, Crossbow, Light, Dagger, Whip, Scorpion; Other Gear Backpack (empty), Bedroll, Blanket, Bottle, wine, glass, Caltrops, Cooking kit, Entertainer's outfit, Flint and steel, Lamp, common, Mirror, small steel, Perfume/Cologne, Rope, silk (50 ft.), Smelling Salts, Soap, Bar (50 uses), Tea, Night (2), Wrist sheath
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Calistrian Prostitute: Sense Motive +1 Gather Information and Sense Motive, and one of these is a class skill.
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain: Trickery Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Copy Cat (Su) (7/day) (Sp) Create a single mirror image duplicate
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
