Tuesday, November 30, 2010

Chase

CHASE (THERON NARIKOPOLUS)
Male Tiefling Ranger 4 Rogue (Sniper) 4
Lawful Neutral Medium Outsider (Native)
Hero Points 2
Init +7; Senses Darkvision (60 feet); Perception +15
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DEFENSE
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AC 23, touch 16, flat-footed 17 (+5 armor, +1 shield, +5 Dex, +1 natural, +1 dodge)
hp 72 (4d10+4d8+16)
Fort +7, Ref +14, Will +4
Defensive Abilities Evasion, Uncanny Dodge; Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 60 ft.
Melee
Masterwork Cold Iron Dagger +11/+6 (1d4+7/19-20/x2) and
Masterwork Dagger +11/+6 (1d4+7/19-20/x2) and
Masterwork Dagger +11/+6 (1d4+7/19-20/x2) and
Masterwork Handaxe +11/+6 (1d6+3/20/x3) and
Masterwork Rapier +11/+6 (1d6+3/18-20/x2) and
Masterwork Silver Dagger +11/+6 (1d4+6/19-20/x2) and
Unarmed Strike +10/+5 (1d3+3/20/x2)
Ranged
Staglord's Bow (Str +2) +11/+6 (1d8+8/20/x3)
Special Attacks Accuracy, Deadly Range (40'), Sneak Attack +2d6
Spell-Like Abilities Darkness (1/day)
Ranger Spells Known (CL 1, 10 melee touch, 10 ranged touch):1 Open Slot
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STATISTICS
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Str 14, Dex 18/20, Con 14, Int 14, Wis 14, Cha 10
Base Atk +7
CMB +9
CMD 25
Feats:
Deadly Aim -2/+4
Endurance
Intimidating Prowess
Leadership (Base Score 8)
Point Blank Shot
Precise Shot
Rapid Shot
Rogue Weapon Proficiencies
Traits:
Brigand
Reactionary
Skills:
Acrobatics +12
Bluff +10
Climb +6
Diplomacy +5
Disable Device +14
Disguise +14
Escape Artist +11
Handle Animal +6
Heal +6, Intimidate +6
Knowledge: Dungeoneering +8
Knowledge: Geography +8
Knowledge: Local +8
Knowledge: Nature +10
Linguistics +8
Perception +15
Ride +9
Sense Motive +10
Sleight of Hand +11
Spellcraft +6
Stealth +22
Survival +12
Swim +6
Use Magic Device +4 (Modifiers Brigand)

Languages: Abyssal, Common, Draconic, Giant, Infernal, Kelish, Sylvan
SQ Animal Companion Link (Ex), Enemies: Humanoids (Human) (+2 bonus) (Ex), Fast Stealth (Ex), Helm of Erastil (3/day), Hero Points (2), Share Spells with Companion (Ex), Terrains: Plains (+2 bonus) (Ex), Track +2, Wild Empathy +4 (Ex)

Combat Gear: +1 Mithral Chain Shirt, Arrows (40), Cold Iron Arrows (20), Fey Bane (10), Human Bane Arrows (5), Magical Beast Bane (10), Masterwork Cold Iron Dagger, Masterwork Dagger, Masterwork Dagger, Masterwork Handaxe, Masterwork Ironwood Buckler, Masterwork Rapier, Masterwork Silver Dagger, Silver Arrows (15), Staglord's Bow (Str +2);

Other Gear: Alchemist's fire (flask) (2), Amulet of Natural Armor +1, Backpack, Masterwork (5 @ 6.5 lbs), Belt of Incredible Dexterity, +2, Cloak of Elvenkind, Fishhook, Flint and steel, Grappling hook, Helm of Erastil (3/day), Holy symbol, wooden: Erastil, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Potion of Cure Moderate Wounds, Potion of Cure Moderate Wounds, Potion of Cure Moderate Wounds, Potion of Touch of the Sea, Sack (empty), Thieves' tools, masterwork, Waterskin
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SPECIAL ABILITIES
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Accuracy (Ex) Halve all range increment penalties with a bow or crossbow.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Darkness once per day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deadly Range (40') (Ex) Ranged sneak attacks may be made within 40'
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Helm of Erastil (3/day) 3/day, count a target within 30' as flat-footed against your ranged attack.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Leadership (Base Score 8) You attract loyal companions and devoted followers.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Terrains: Plains (+2 bonus) (Ex) +2 to rolls vs Plains.
Track +2 +2 to survival checks to track.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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